ATM9 Rules
Server Rules
- Use English only in the public chat, while alternative languages through direct messages are allowed.
- Do not discuss or advertise Minecraft servers or networks that are not provided by HaxysHideout.
- Hacking, duping, the use of installed cheats, abusing glitches or exploits and bypassing
AFK checks is prohibited.
Breaking this rule may result in an immediate ban with no expiration date. - Permanent chunk loaders and blocks with this feature are not allowed. Only FTBChunks can be used for chunk loading.
- Do not grief Admin Claims (Spawn and Shop) or Player Claims you're not entrusted to. If you
find a way, report it.
Breaking this rule or withholding this info will result in an immediate ban with no expiration date. - Any form of discrimination, racism, sexism or bigotry is prohibited.
- Politics, religion and other sensitive topics can be divisive, discuss them in a sensible manner.
- Complaints raised against a staff member can only be submitted via ticket.
A higher ranking staff member will process your complaint. - Unclaimed items can be taken/broken by anyone! At the same time you're responsible for managing access to your claim. HaxysHideout does not interfere in disputes between friends or teammates.
Restrictions
General Notes
- Chop down redwood trees or giant oak trees using treecapitator.
- Break large chests filled with items, thus dropping them all at the exact same time.
- Spam-mining using mining tools (eg. Infinity Drill, Terra Shatterer, Bound Pickaxe, Mining laser).
- Using Hoppers or stacking Hoppers on top of each other.
- Vertically stacking your base. Instead spread your base out horizontally over multiple chunks.
- Leaving behind dropped items and XP orbs when mining - Instead use a magnet (eg. Coin of Fortune, Void Satchel).
- Leaving behind dropped items and XP orbs in mob grinders. Instead use a Vacuum Chest or Vacuum Hopper.
- Using excessive amounts of Cyclic Assemblers Thermal Expansion, Crafters Ender IO, Auto Workbenches or Auto Crafting Benches or Mechanical Crafters. If you really must use them, do not run them 24/7, this may have severe adverse effects on server performance. Use Molecular Assemblers in conjunction with Applied Energistics Crafting processors for batch/bulk autocrafting;
- Using many transfer nodes with stacks of stack/speed upgrades.
- Using more than a single Tank from OpenBlocks - Instead use Drums or Black Hole Tanks.
Water Production
Only use a Sink Cooking for Blockheads to produce water. This is a fast and infinite source of water. Do not use anything else for this purpose!

Nesting Containers
Any Bags, Backpacks, Pouches, Satchels, Strongboxes, Shulkerboxes, ME Storage Cells or similar items capable of storing items, are considered containers.
What happens if you do?When too many items with all of their metadata are nested in containers, that single container exceeds the NBT stringsize limit of data one player inventory slot can hold, and it will corrupt your player data. It can also have very adverse effects on server performance when trying to open or load said container.

Cable Management
Keep runs short, and avoid using hundreds or thousands of pipes, tubes, cables, ducts or wires (anything transferring anything) when wireless alternatives exist. Make proper use of Ender Chests EnderStorage, Ender Tanks EnderStorage, Quantum Entangloporters Mekanism, Quantum Bridges Applied Energistics 2 and Dimensional Transceivers Ender IO.
- Mekanism Machines can push items, liquids and gases to an adjacent machine or container without needing pipes or tubes in most cases.
- Thermal Expansion Machines can pull and push items from and to adjacent inventories without needing ducts.
- Ender IO Machines can push and pull items and liquids to and from adjacent inventories without needing conduits.
Bad

Good

Don't form 2D or 3D grids where cables, pipes or tubes of any kind are all interconnected. Use a Configurator Mekanism or Cresent Hammer Thermal Foundation to separate connecting cables, pipes or tubes and form strips instead of grids.
Bad

Good

Bad

Good

Machines
Be reasonable, build what you need and dismantle what you no longer need. If you're an oldschool player and you do something according to the old ways with redstone, pistons, droppers, dispensers, observers or flowing water, be aware that there may be a much cleaner modded solution. Ask your fellow players on Discord!
Rules
- Don't build large amounts of the same machine just to speed up production or processing. Let 2 machines process a batch of items over a timespan of 8 minutes instead of building 16 machines to do the same job in just 1 minute.
- Dismantle old machines you no longer need in favour of new, high-tier machines.
Laser Drills Industrial Foregoing
- Max of 72 per team
Energizing Rods Powah
- Max of 18 per team
Phytogenic Insolators Industrial Foregoing
- Max of 64 per team when using 32 Oak Beehives + 32 Oak Expansion Boxes
- Max of 32 per team when using 64 Oak Beehives + 64 Oak Expansion Boxes
Productive Bees Industrial Foregoing
- Max of 32 Oak Beehives + 32 Oak Expansion Boxes per team when using 64 Phytogenic Insolators
- Max of 64 Oak Beehives + 64 Oak Expansion Boxes per team when using 32 Phytogenic Insolators
Electric Pumps Mekanism
- Max of 2 per team
Solar Neutron Activators Mekanism
- Max of 6 per team
Hopper Botany Pots BotanyPots
- Max of 64 per team and a max of 32 per chunk
Multiblock Structures
Avoid building a multiblock structures that use multiple chunks or cross chunk borders; Always do your very best to confine the structure within a chunk without crossing chunk borders. Use F9 to enable visual chunk borders that help you.
Rules
Thermal Evaporation Plant Mekanism
- Max combined height of 22 blocks per team.
For example one tower with a height of 18 + a second tower with a height of 4.
Induction Matrix Mekanism
- Max size of 8x8x8 (outer shell)
- Max of 1 Induction Matrix per team
Crafting CPU Applied Energistics 2
(Combination of Crafting Storage + Co-processing Units)
- Max of 16 CPUs
GregTech Structures GregTech
- 1 singular Cleanroom of any size (tip, the walls must be an odd length for the multiblock to form)
- 1 singular Sterile Cleanroom of any size
- 2 Laser engraver (recipe coverage)
- 6 Advanced/base large chemical reactor (recipe coverage)
- 2 Fractionating distilleries (one per mode of operation)
- 2 Large Brewing vats (one per mode of operation)
- 2 Large Chemical Baths (one per mode of operation)
- 3 Alloy Blast Smelters (recipe coverage)
- 4 Large Material press' (one per mode of operation)
- 2 Large Solidification arrays (recipe coverage)
- 2 Large Mixing Vessels (recipe coverage)
- 2 Large Centrifugal Units (one per mode of operation)
- 4 Assembly Lines/NeoForging Cuboids (recipe coverage/Processing speed)
- 4 Vacuum Freezers OR a single blast chiller (Processing speed)
- 6 Fusion reactors OR a single MEGA fusion reactor (Processing speed)
- 8 Turbines of any type (Power gen, but just use flux points)
- 6 High Performance Computation Array (minimum needed for completion)
- 8 Active Transformers (Power distribution, please just use flux points)
- 8 Electric Blast Furnaces OR 1 Rotary Hearth Furnace (Processing speed)
- 5 Elite World Accelerators. These should be used with the upmost care and do not be surprised if staff asks you to make changes or remove setups using these blocks
- 2 Large cutting Saw (one per mode of operation)
Power Generation
Rules
- Adjust your power production to match your actual needs. Avoid (over)producing that which you don't need.
- Prioritise power storage over power production by investing in an Induction Matrix Mekanism.
- Share power with teammates, friends, and strangers if it means fewer players will persue the construction of power generation which increases lag.
- Dismantle/remove old ways of generating power in favour of your best method.
- Some power generation methods may be crafted and built temporarily for the purpose of completing a quest but must be removed again afterwards.
Fusion Reactor Mekanism
- Max of 1 per team
- Can't be combined with Extreme Reactors Extreme Reactors
Extreme Reactor Extreme Reactors
- Max size of 12x12x24
- Max of 3 per team
- Can't be combined with a Fusion Reactor Mekanism
Powah RF Generation Powah
- Max of 96 Solar Panels per team
- Max of 64 Thermo Generators per team
- Max of 32 Furnators per team
- Max of 32 Magmators per team
- Max of 8 Reactors per team
Mob Grinders
What is a mob grinder?This is a setup that spawns and kill animals and/or monsters. It uses cursed earth, vanilla spawners, Ender IO powered spawners, Industrial Foregoing Mob Duplicators or magical ways of spawning monsters, and uses any source or form of damage, or machines, to kill the mobs.
2 types of mob grinders- using Cursed Earth
- using Active Spawner (all types of spawners, duplicators and other methods)
Rules
- You can have a maximum of 2 mob grinders per player/shared base;
- Mob grinders must be built within the borders of a chunk, use F9 to enable chunk borders;
- You cannot place spawners on top of cursed earth, these must be on 2 separate layers;
- Spawners must have an XP vacuum and Vacuum chest (or alternative) to pick up XP orb and item overflow;
- Spawners must have an on/off switch with redstone using an easily-accessible lever;
- Cursed Earth mob grinders must have redstone-controlled lamps to be able to turn off mob spawning, with an easily accessible lever.
- A chunk containing a mob grinder may not contain an animal farm or a large collection of animals;
2 chunks with cursed earth —OR— 2 chunks with up to 24 spawners total


1 chunk with 2 layers of cursed earth —OR— 1 chunk with up to 24 spawners total


2 chunks one of each type —OR— 1 chunk with a layer of both types


Hostile Neural Networks as the recommended method to obtain mob loot:
- Simulation Chamber Hostile Neural Networks
- Loot Fabricator Hostile Neural Networks
Spawner ANY KIND
- Max of 12 per team
Simulation Chambers Hostile Neural Networks
- Max of 64 per team
Loot Fabricators Hostile Neural Networks
- Max of 16 per team
Crop Farms
This pertains to all kinds of vegetables, fruits, berries, seeds, fibers, trees, bushes or any other crop from, but not limited to Minecraft crops, Mystical Agriculture, Farmer's Delight, Croptopia, Naturalist, Thermal Cultivation, Farming for Blockheads and Sushi Go Crafting.
Rules
- You're limited to 24 plots of farmland.
- One plot is a 16x16 layer of soil (dirt, sand, mycelium, ..) on which crops or saplings grow.
- Plots can be stacked vertically or placed side by side horizontally.
This is an example of 4 chunks with 6 plots of farmland per chunk. You may choose to build 4 layers in 6 chunks, or 2 layers in 12 chunks, or 12 layers in 2 chunks, or form any other combination, as long as the total number of plots is no greater than 24.

Animal Farms
This applies to land plots with passive and active animal breeding and/or stocking where animals are kept alive.
Rules
- Per 1 chunk you may hold a maximum of 20 animals;
- In total you may own up to a maximum of 100 animals (5 chunks with 20 animals per chunk).
- A chunk containing an animal farm or a large collection of animals may not also contain a mob grinder.
- Animals must be given enough room to move freely, stacked entities that push each other constantly can cause lag.
Rules on Tile Entities
Ticking TileEntities (also known as a block entity) are a major contributor to lag. These essentially store additional information and are found in/embedded in chests, dispensers, droppers, hoppers, barrels, shulker boxes, beacons, spawners, pistons, enchanting tables, jukeboxes, note blocks, sensors, beds, cauldrons, obviously all types of machinery, and more notably in this modpack in:
- Forge Microblocks
- Painted blocks EnderIO
- Framed blocks Blockcraftery
- Lamps and blocks emitting light (except for vanilla glowstone)
- Sky Blocks and inverted Sky Blocks OpenBlocks
The number of such blocks, often used decoratively and aesthetically must be limited. Some of you have built whole walls and floors using these blocks, turning their base into a more severe lag source with just walls, floors and ceilings than those who have a lot of machines!
There is no way to put specific numbers on this, but these blocks must not be used excessively. We are able to detect them and we will ask players to fix this when we do find out, but we expect you all to reduce the number of these blocks used in your builds on your own as well.