Only use a Sink (Cooking for Blockheads) to produce water. This is a fast and infinite source of water. Do not use anything else for this purpose!
Any Bags, Backpacks, Pouches, Satchels, Strongboxes, Shulkerboxes, ME Storage Cells or similar items capable of storing items, are considered containers.
What happens if you do?When too many items with all of their metadata are nested in containers, that single container exceeds the NBT stringsize limit of data one player inventory slot can hold, and it will corrupt your player data. It can also have very adverse effects on server performance when trying to open or load said container.
Keep runs short, and avoid using hundreds or thousands of pipes, tubes, cables, ducts or wires (anything transferring anything) when wireless alternatives exist. Make proper use of Ender Chests (EnderStorage), Ender Tanks (EnderStorage), Quantum Entangloporters (Mekanism), Quantum Bridges (Applied Energistics 2) and Dimensional Transceivers (Ender IO).
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Don't form 2D or 3D grids where cables, pipes or tubes of any kind are all interconnected. Use a Configurator (Mekanism) or Cresent Hammer (Thermal Foundation) to separate connecting cables, pipes or tubes and form strips instead of grids.
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This pertains to all kinds of vegetables, fruits, berries, seeds, fibers, trees, bushes or any other crop from, but not limited to Minecraft crops, Pam's Harvestcraft, GrowthCraft, Forestry and Mystical Agriculture
This applies to land plots with passive and active animal breeding and/or stocking where animals are kept alive.
This is a setup that spawns and kills animals and/or hostile monsters and uses methods such as but not limited to Monster Spawners (Minecraft), Powered Spawners (Ender IO), Mob Duplicators (Industrial Foregoing) or magical ways of spawning monsters, and uses any source or form of damage to kill the mobs.
Allowed configurations: Up to 24 spawners across no more than 2 chunks
Be reasonable, build what you need and dismantle what you no longer need. If you're an oldschool player and you do something according to the old ways with redstone, pistons, droppers, dispensers, observers or flowing water, be aware that there may be a much cleaner modded solution. Ask your fellow players on Discord!
Laser Drills (Industrial Foregoing)
Energizing Rods (Powah)
Simulation Chambers (Hostile Neural Networks)
Loot Fabricators (Hostile Neural Networks)
Phytogenic Insolators (Industrial Foregoing)
Productive Bees (Industrial Foregoing)
Electric Pumps (Mekanism)
Solar Neutron Activators (Mekanism)
Hopper Botany Pots (BotanyPots)
Thermal Evaporation Plant (Mekanism)
Induction Matrix (Mekanism)
Crafting CPU (Applied Energistics 2)
(Combination of Crafting Storage + Co-processing Units)Fusion Reactor (Mekanism)
Extreme Reactor (Extreme Reactors)
Powah RF Generation (Powah)
Ticking TileEntities (also known as a block entity) are a major contributor to lag. These essentially store additional information and are found in/embedded in chests, dispensers, droppers, hoppers, barrels, shulker boxes, beacons, spawners, pistons, enchanting tables, jukeboxes, note blocks, sensors, beds, cauldrons, obviously all types of machinery, and more notably in this modpack in:
The number of such blocks, often used decoratively and aesthetically must be limited. Some of you have built whole walls and floors using these blocks, turning their base into a more severe lag source with just walls, floors and ceilings than those who have a lot of machines!
There is no way to put specific numbers on this, but these blocks must not be used excessively. We are able to detect them and we will ask players to fix this when we do find out, but we expect you all to reduce the number of these blocks used in your builds on your own as well.